Rise to Lordship [6.122.783.M41 to 4.354.851.M41]

Opting to exercise his authority as an Inquisitor Errant, travelling the galaxy in pursuit of Daemons rather than remaining bound to a single sector, Wrathchild gradually amassed an impressive hunting force, and developed a preceding reputation for his militaristic approach to his duty: extensive research into his quarry, exhausting strategising and counter-strategising, and fearsome, ruthless assaults that saw the Daemon bound or banished. Over this period Wrathchild, often with the assistance of sector-native Inquisitors from all the great Ordos, succeeded in vanquishing no less than thirty Daemons and smashing their respective cults, including: Fulvioth and the White Blasphemy, Ixtacatl and the Seventy-Seven Steps Unto the Altar, the Pageant of the Venom Prince, and Lady Maggot’s Crawling Court. While Wrathchild’s record over this period grew more chequered as he infrequently strayed from the path of puritanism, his efforts nonetheless earned him recognition amongst his peers as a Lord Inquisitor:

Spinebreaker – In a collaborative operation with the Ordo Xenos, Wrathchild assisted in drawing up plans to invade and desolate the homeworld of the Gfandu, an obscene species of insectile Xenos strong in the dark arts of Warp sorcery. Wrathchild executed his stratagem from the front lines, wielding his trademark Thunder Hammer with such clinical brutality that the Deathwatch and Grey Knight Astartes dubbed him ‘Spinebreaker’. The loss of their homeworld’s birthing pods consigned the Gfandu to a slow, withering extinction – the just fate of all who would flirt with the Warp’s strange foul energies.

The Contest Atop Bald Mountain – Flush from his victory over the Gfandu, Wrathchild journeyed to Calad Bholg to compete with other servants of the Emperor to become the Imperium’s champion in the centennial contest against the Bloodletter champion Heartsbane, the outcome of which would determine whether it would remain bound beneath Bald Mountain for another hundred years, or would bring terrible slaughter to the planet. Wrathchild’s self-confidence proved to be his undoing, and Heartsbane spared the Inquisitor only that he might watch its promised slaughter of Calad Bholg’s inhabitants. That, in turn, proved the Daemon’s downfall, for it afforded Wrathchild the opportunity to treat with the planet’s most infamous sorcerer, the Corpse Geometrist Nun-Ram, granting a writ of exculpation if they would but ally to bring down their mutual foe. Following Heartsbane’s defeat, Nun-Ram was [Redacted].

The Maginot Roil – In preparation for the onslaught of Hive Fleet Naga, the Imperium drew a defensive line across a series of Fortress Worlds collectively known as the Maginot Grid. With such a concentration of military forces at such vital moment to the Imperium’s continuing defence, Wrathchild was one of countless Inquisitors from all three great Ordos present, either overtly or covertly, across the Grid to ensure its successful defence. However, the greatest threat came not from the ravenous Xenos, or insidious cultist infiltration, but the sheer concentration of astropaths and combat psykers. Their weight and density of numbers drew the attention of the Psychneuein, a species of insidious Warp denizen that procreates through the implantation of eggs into a psyker’s mind, and as the Tyranid swarm bore down upon the Maginot Grid, the Imperium’s defences were undermined by a rash of sudden outbreaks. As psykers across half a dozen worlds spontaneously detonated, unleashing clouds of lethal flying predators that swiftly grew to monstrous proportions, the Inquisitorial forces struggled to restore order, let alone a stalwart defence against the Tyranids’ vanguard organisms. In a twisted moment of irony, it was the Tyranids themselves that held the opportunity for deliverance, for the strange shadow they cast across the Warp lulled the Psychneuein into a lethargic state, making the task of exterminating them all the easier. However, the Imperium now faced a battle on two fronts, and it was decided by a collective vote amongst the Inquisitors present to prioritise the annihilation of the Psychneuein presence, lest the Tyranids assimilate their eldritch physiology and become all the more dangerous. Thus, while the Maginot Grid was unsuccessful in halting Hive Fleet Naga, it blunted its encroachment, and prevented a catastrophic mutation of the Tyranid species.

The Principles Ouroboros – During an investigation into cult activities in the Perseus System, Wrathchild’s presence forced the hand of a psyker-led conspiracy to insidiously seize power over the highest echelons of the system’s government through selective telepathic control. Suddenly finding himself hunted at every turn by local Arbites, PDF and mercenary forces acting under the orders of psychically-enthralled superiors, Wrathchild was forced underground for three months. Unable to alert the Inquisition, and with limited resources to move against a system-wide conspiracy of potent psykers, Wrathchild once again resorted to allying himself with enemies of the Imperium, namely, the very cults he had been hunting. Following the success of offering exculpation to Nun-Ram, Wrathchild struck a similar bargain with several of the Perseus System’s cults, offering them positions as Inquisitorial agents under his protection in exchange for bringing down the conspiracy. Following the successful capture and/or execution of the conspirators, Wrathchild penned The Principles Ouroboros: a treatise on the means by which forces of the arch-enemy may be set against one another. It remains a controversial tome within the Inquisition, with the Ordo Redactus having received petitions for its destruction from numerous prominent figures, including [Redacted].

The Midnight War – As Wrathchild’s network of operatives and agents grew, the better to facilitate his hunts, they began to incorporate increasingly dubious members into their ranks. After the penning of The Principles Ouroboros, Wrathchild became increasingly disposed towards providing anonymous and tacit support to cults and heretical organisations willing to play informant for him, or even outright spy upon and sabotage their rivals. While many accepted this as either a necessary evil for any successful Inquisitor, or lauded it as a manifestation of Chaos’ propensity to destroy itself, there were many Inquisitors, especially those of the Ordo Hereticus, across numerous sectors who bristled at Wrathchild’s interference, and resented the protection he afforded cults they believed deserved purgation. Eventually tensions boiled over into a minor Inquisition War, as Inquisitors sought to dismantle Wrathchild’s network so that they might finally move against his informants and double-agents. With limited assets readied against his comrades, Wrathchild turned to Inquisitors of a more radical disposition to discourage his aggressors – while under the unspoken terms of the Midnight War no Inquisitor was killed, many on both sides were irrevocably crippled, suffered grievous blows to their reputation, and invariably saw at least one valued agent die at the hands of the other side. The Midnight War ended as so many conflicts in the Inquisition do, with no side emerging truly victorious: Wrathchild’s network was left in tatters, but while his foes had delivered what they saw as righteous justice to the cults under his protection, they cost they had incurred was so terrible as to render their success pyrrhic in the extreme.

Investigation of Birmingham – After all contact was lost with the Black Planet Birmingham in 849.M41, Wrathchild volunteered to participate in a joint investigation between all three great Ordos into its sudden silence. It took no less than a hundred Inquisitors and their cadres to fully investigate the planet, before ultimately concluding that the entire populace fell to a massive raid by the perfidious Dark Eldar.