Ten System Themes

What Inquisition Chronicles Is:

  1. An Epic Tragedy. This is a tale of the Imperium’s foremost guardians waging a constant, bloody war against existential annihilation and their own frailties.
  2. Challenging & Rewarding. This is a game where you will have to play smart, take calculated risks and think several steps ahead of your enemies. Victory is not guaranteed; but when you do emerge triumphant you can rest assured you have earned it with blood, sweat and tears.
  3. High Octane. Your actions and your struggles will drive the game, and we aim to create movie-style ‘action’ sequences for all types of characters.
  4. Character-Driven. Your beliefs will shape an entire sector, but they will also be tested in the most harrowing ways imaginable.
  5. Conspiratorial Player-vs-Player. You will have secrets to hide and uncover from other players, and subtlety will be the name of the game; the Inquisition abhors internecine conflict, but is riven with strife nonetheless.

What Inquisition Chronicles Isn’t:

  1. Light-Hearted. While the Warhammer 40,000 universe has elements of light-hearted or comedic elements, this game is not the place for them. This isn’t a swashbuckling adventure; this is a hard-boiled, bare-knuckle war of intrigue, damnation and sacrifice.
  2. Low-Risk. We are not going to pull our punches. The ST team is not out to beat you, simply to challenge you; we will present hard, but crucially fair, situations for you to overcome. However, every linear will carry the possibility of death, and every event can be lost, with long-term consequences for the game.
  3. Without Consequences. While players can bully sector potentates and wipe out entire planets, all actions will have consequences – even Inquisitors have to answer for their actions.
  4. A Murder-Fest. While PvP will play a core element of the game, direct and crude efforts at killing other characters will raise the Inquisition’s fearsome ire.
  5. Impossible. The odds will be stacked against you, but we will never place you in an unwinnable situation. Think quickly, sharply and creatively, and you can win.

What this means

With Inquisition Chronicles, we want to tell an epic story that walks a fine line between the glory of Humanity’s guardians and the horrors of their office. On the one hand, players can look forward to being regarded by the common Imperial citizen with reverential terror and playing politics with the most powerful figures in the Tungusk Sector. They will hold the fates of billions in their hands, and be able to pursue schemes and agendas that may one day shape the entire Imperium. They can rise to become righteous bastions of all that makes Humanity such a glorious and terrible species, or they can descend into a netherworld of forbidden knowledge and nebulous pragmatism. Greatness is guaranteed, but whether it is great fame or infamy is for you to decide. Inquisitors will not stand alone; their elite cadres of agents stand all but equal by their side, not servants but valued partners in the war for the fate of Humanity.

However, on the other hand, we have no intention of shying away from harrowing players with the nightmare reality – and often un-reality – of the Inquisition. Characters will be faced with the unenviable choice of exerting their authority over potentates – and risk making powerful enemies in the process – or negotiating and collaborating with shrewd and self-interested political operators. Every choice they make could mean death for countless innocents, and even a single lapse in vigilance or judgement could mar the very fabric of the Imperium. The righteous will be confronted with the Human price of their beliefs and asked if it was worth it, while the pragmatic will have to resist a thousand seductive whispers luring them down myriad paths of damnation. Your enemies will be the madness that gnaws at the edges of the mortal psyche and chthonic horrors that cast shadows over the stars themselves. You will suffer for the cause, but maybe, if you are skilled enough, your suffering will mean something.

For above all, Inquisition Chronicles promises to be a challenge. You are players in the highest stakes game in the Galaxy: if you approach threats without cunning and strategy, your heroes of the Imperium will die ignominious deaths at the hands of heretics, Xenos and Daemons. If you dabble with powers beyond your ken without precautions and safeguards, your souls will become the playthings of eldritch abominations for all eternity. If you deal with priests and governors without scrutiny and savvy, you will find yourself reduced to pawns in games of petty greed and ambition – or swept from the board entirely.

But if you are strategic, prepared and insightful, you will be able to overcome the hardships. Intelligent play and ingenious gambits will be rewarded with hard-earned victory – even the barest triumph over your enemies should be celebrated because you have faced the worst the Galaxy (and the ST team) can throw at you, and you won. Even defeat should be celebrated in this game if you lost on your own terms, and made your enemies pay for every inch they gained. While the challenges you face will often prove costly, and always demand you to be at your finest, they will never be impossible; an iron will, razor mind and steel fist will see you to victory.

This is not an adventure. This is the war against entropy. Whatever grandeur exists in this tale is baroque and gothic, and drawn from the tragic flaws of Humanity. You are heroes and paragons of your species, of that there is no doubt, but you are still only Human; inescapably flawed and imperfect, your greatest challenges will be your colleagues and indeed your own self. For while you can look to your cadre for support and camaraderie, the Inquisition is far from a cohesive organisation, and is forever mired in tenebral, internal struggles between philosophical factions seeking to realise their own visions for the Imperium. While the Inquisition (and, again, the ST team) will not condone overt and vulgar conflict between operatives, the endless dance of spies, sabotage and secrecy is an inescapable aspect of working as the God-Emperor’s left hand.

But a still greater burden will be the sinful weight of your own soul. No path in the Inquisition is easy, and no philosophy is followed without sacrifice. Puritans will have their convictions challenged, their hypocrisies laid bare, and the agonised cries of those they have doomed haunt the darkest hours of their nights. Radicals will have to decide how much of their deviancy to publicise and how much to conceal, and forever question how deep they can descend into the abyss of ‘necessity’ before it swallows them whole.